AI Insights · Timothy · September 2022
Top 5 First Person Games Performance in Ecuador Q3 2022
An overview of the performance of the top 5 first-person games on a unified platform in Ecuador during Q3 2022, highlighting trends in downloads, revenue, and active users.
In the third quarter of 2022, the top 5 first-person games in Ecuador showed varied performance in terms of downloads, revenue, and active users. Here's a closer look at how each game fared based on data from Sensor Tower.
Call of Duty®: Mobile from Activision Publishing, Inc. experienced fluctuations in revenue, peaking at around $9.2K in late June before seeing a decline to approximately $5.6K by late September. Downloads saw a notable increase in the last week of September, reaching 8.3K. The game maintained a strong user base, with active users increasing from 86K in late June to over 90K by the end of September.
Minecraft by Mojang had a steady revenue stream, starting at $1.5K in late June and peaking at $2.5K in early August. Downloads remained relatively stable, with a slight decrease towards the end of the quarter, averaging around 200 weekly downloads. Active users hovered around 21K, with minor fluctuations throughout the quarter.
Sniper 3D: Gun Shooting Games from Wildlife Studios saw a varied performance. Revenue was highest at $458 in late June, dipping to $191 in late July, and then rising again to $431 by the end of September. Downloads were highest at 7.5K in late August, while active users saw a decline from 47.3K in late June to 39.3K by the end of the quarter.
Raft® Survival - Ocean Nomad by Survival Games Ltd had a consistent revenue stream, peaking at $186 in early August. Downloads were highest at 9.2K in mid-July, showing a significant drop to around 3.2K by the end of September. Active users increased from around 9.8K in late June to 21.3K in mid-July, then stabilized around 9.7K towards the end of the quarter.
Pixel Gun 3D: Online Shooter by Cubic Games saw its highest revenue at $321 in early July, with fluctuations throughout the quarter, ending at $123 in late September. Downloads peaked at 3.1K in late July, with a decline towards the end of the quarter. Active users showed a downward trend, starting at 9.2K in late June and reaching 10.6K by the end of September.
For more detailed insights and data on app performance, visit Sensor Tower.